Saturday, 22 December 2012

updates: sorry for abandoning the blog

hi all, recently i havent been updating my blog. hmmm i was busy preparing myself to face the world apocalypse....haha just jokin, i was working on a personal development, no doubt qswitch is my personal development, however qswitch is the key projects which obviously require alot of side project to form. hence, qswitch is like a frame without organ. now i am accumulating cells to form organ...scary pretty scientific huh? haha. well well, i know theres only 8 followers here, anyway i will be happy even if one could actually catch my updates. i will be updating more now, but towards year end with all the holiday season, plus my wedding annivesary, plus my sons birthday, everything comes in a shot.

i need to breathe....nope i dont need, i need to buck up for a challenging 2013, as i am ready to face it all, as i have set myself to kick off my 2013 this coming xmas. will update again.

Wednesday, 5 December 2012

how to be a creative director

What qualities do you need to become a creative director and how do you become one? Leading creative directors offer their views.

It's many designers' ultimate goal to become the creative director of a successful agency. But the stark truth is that not everyone gets to achieve their dream.
So what kind of qualities do you need to become a creative director, and how do you go about steering your career in a direction that will ultimately win you the position?
We asked a selection of creative directors to share their insights and the benefits of their experience. Firstly, we asked them what qualities you need to be a creative director, and secondly, how do you go about becoming one? Read on for their enlightening answers...

The qualities a creative director needs

Chris Jones

Chris is creative director for the digital agency Blueleaf. He's also worked in branding and advertising.

You offer strong, flexible leadership

Becoming a creative director inevitably involves less time in front of Photoshop and more time leading and hopefully inspiring others. My own role still involves some hands-on design/copywriting, but very often it's about me taking the lead on a project, working with the client on the overall approach and then briefing my team to create something wonderful. I'll stay in touch with the project for its duration, inputting regularly and checking everything against the brief and what we believe the target audience wants.

You're a good listener

Whether it's clients or your own team, creative directors should spend a lot of time listening - really listening. It's the only way I've found of really understanding what a client's issues are, for example. I'm not a huge talker in meetings, I listen a lot and aim to speak only when I've got a really good question to ask. It should be all about the client, not the agency. Similarly, in-house take the time to listen to your team and accept that you can learn from them.

You share the love

Share what you know with the wider world. Don’t keep it to yourself and don't be paranoid about sharing your expertise, even with competitors. Writing blogs and speaking at conferences are both great ways of getting stuff out there and have the added benefit of helping you meet new people and sparking debate.

You create the right environment

For us creative types, environment is incredibly important. From what's on the walls to the overall vibe in the studio, striking the right balance is essential if a team is going to produce really exciting work. It's very difficult to define, but the perfect working environment for me is generally relaxed, with occasional bits of Victorian mill owner-style discipline thrown in to keep standards high. Equally, encouraging creatives to let off a bit of steam throwing stress balls at each other or flying the office remote control helicopter around is just as important.

You have good peripheral vision

It's one thing to specialise in a certain area of the industry and certainly knowing your subject inside out is essential, but maintaining good peripheral vision is a must too. I work for a digital agency producing websites, social and mobile experiences, but I still follow what's going on in branding and advertising, and indeed the wider creative world. Digital is bringing so many disciplines together, it's essential to keep a very open mind to anything exciting from any industry.

Gary Holt, David Law & Simon Manchipp

Branding agency SomeOne was started with not one but three creative directors, Gary Holt, David Law & Simon Manchipp - they thought it would be a "more generous approach to running a creatively-led design practice". Here are their collective views on what makes a good creative directors...

You're happy to be hated

It is far too easy to be liked. You just have to be accommodating and hold no strong convictions. Then you will gravitate towards the centre and be average. That cannot be your role.

You find play more rewarding than work

A tyrant of control. A hissy fitter. A political game player. A talentless publicity whore. An old dog in a world of new tricks. We've met all of those under their banner of creative director, but none of them make for a great creative director. Equally the job description is often misleading. It probably says something like: 'An experienced person who can guide and inspire the creative department while presenting and working with clients to achieve a successful outcome for both the client and the agency.'

You're a sponge

Be a sponge for as much culture (both high and low) as you can fill you mind with. Then forget about it. It will remind you when it's needed.

You're a parent

Look after your family and encourage them to flourish. See the good in everything they do, but be consistent in your advice.

You stop bad things from happening to great ideas

But the best creative directors do something entirely different. They trust talented people to do talented things. Then stop bad things happening to the work, and to the people. Often without the people even knowing it.

You shut up

One of the most important skills a creative director needs to possess is trust. It's incredibly hard, as most creative directors are creatives who have worked really hard to get to the position where they are listened to. Then they of course want to pass on the knowledge and skills they have acquired.
But no hot young designer wants some 45-year-old droning on about photosetting and waxers. They want their ideas approved and published. The client wants the best, most exciting, progressive, and effective idea to create a monopoly for their product, service or organisation. Not something dug up from a 1980s sketchbook.
Great creative directors hire really, really good people. Then let them do really really creative work.

You filter

Great creative directors listen to clients, really listen - to everything. For hours. Because somewhere deep in all those spreadsheets, powerpoints, briefs, and data is the spark that they can pass on to the creative minds that will put pen to paper. They must choose that spark very, very carefully, or risk a fire that can take down the entire ship.

You evangelise

There's nothing worse than seeing a project presented by someone who doesn't really get it. Doesn't understand, or really like it. If the person presenting doesn't believe in the work, there is no reason for the audience to care.
Great creative directors pick their fights very carefully, rarely cause one, but once they have committed to a route, they believe that it is the greatest idea on the planet - and they make a stand for that work. They protect it. They enhance it's chances, co-ordinate people who could help it, channel it to concentrate it. They become evangelical. They believe. And you, as the designer, may never see any of that in the studio - but they will be out there fighting the good fight for a cause they passionately believe in. A great idea.

Sam Cox

Sam Cox is creative director for KONGcompany EU and his own company, Digitally Roasted.

You put the time in

Constantly nourish and develop your creative side. That doesn't just mean hone your skills in particular software or become great at recognizing Pantone swatches. It means think about what makes people love the way things look to them. It's more than just making something look good, it's about making it look right for the selected audience. You're never going to please everybody. Stop trying to.

You innovate

As a creative director I think of ways to improve on existing material. I come up with new ideas to make our product ranges more appealing, ad campaigns and branding.

You oversee

Being the creative director differs to other creative roles in the sense that you have much more of an impetus on making sure things are right. Some ideas that are done probably do look great and maybe are on trend but they are not always the best thing for the company.
Don't get me wrong, I love to create work that's in the now and looks awesome but I still need to make sure that our company's values and ideals are coming across.

You keep things on brand

One of the most important things we do is ensure that any material leaving the company look right and stick to brand guidelines. Boring I know, but also essential in making sure your brand never lets things slip. No company worth its salt today wants 'artwork' going out the door that's been done in Paint or MS Word.

You manage

Creative directors are usually in charge of the design team, which goes from junior to senior designers, any web based creative also. I also would say that the creative director is responsible for anyone in the company when it comes down to how things are going to look. You need to have a real understanding and love for your company because you are looking after its image.

You love your job

For me, the best thing about being a creative director is seeing work that either I have done or put people in charge of in action. It's a fantastic feeling to see your stuff in the press or on the TV.
The worst thing is saying no to people, I don't like doing it but I do like making sure that the company's image is upheld. Wait… no...  the worst thing of all is going to sleep thinking of so many things that you want to do then thinking that you don't need to write them down, then forgetting.

You're adaptable

There's no typical day as a creative director. Like today I spend most of my time going over all the artwork and material created for an upcoming trade show. Tomorrow I could be in the woods with a camera taking care of a photo shoot for a new ad campaign.

How to become a creative director?

Nick Finney

Nick Finney is founder and creative director of NB, a branding and communication studio.
Becoming a creative director is a natural progression from designer and comes with experience and need. Despite having the title, I'm still a hands on creative - not merely the management who gets wheeled in for meetings. It means knowing how designers work; what makes them tick, knowing when they're stuck or need help. It's about trust. It's about providing ideas and above all it's about inspiration.

The 'creative director' role differs from organisation to organisation: it's all semantics and necessity really. I wish we didn't need titles, but it makes it easy for people to know who you are and what you do. As a founder of NB I wear several hats, only one of which is creative director. I'm sure a creative director in another company, brand or institution could be a totally different role, although there will be similarities around experience, responsibility and commitment. So there will be different routes to becoming creative director, depending on where you are.

Chris Jones

There is no single way of becoming a creative director. Unlike the more traditional professions (in their grey suits), it's not a case of doing a certain degree, joining a 'reputable firm' and following a strict career path waiting for those above you to retire/die. Like most things in the creative industries, it's a lot less structured than that.
My own path has been far from straight and true, resembling something more akin to a bowl of spaghetti. I started with a degree in Technical Illustration (drawing cars and planes), followed by two years as a multimedia designer producing CD-ROM presentations (remember them?). I then freelanced for nine years doing everything from print design through to advertising and branding, before becoming digital agency Blueleaf's creative director in 2006.
I've met lots of creative directors from a range of backgrounds, designers and copywriters, from branding, advertising or design. There's no consistency, but I think the good ones have all shared similar attributes - mainly the ones detailed above. That's more important than gaining specific qualifications or experience.

Gary Holt, David Law & Simon Manchipp

Creative direction is not simply about seniority. Not simply about having risen up the ranks. Some of the best creative people in the world don't necessarily make the best creative directors. It's about attitude, approach and what a creative director builds as well as creates. They're more than just the 'best creative' who's done well.
A great creative director is someone who's able to build an environment and ethos where the very best ideas can be born and thrive. Then fills that environment with the brightest talent. If they can find and retain the brightest, then the agency shines. Harbor the dullest and the agency flame soon goes out.
The exciting part is that this environment is never completely built, never fully finished. The same applies the role of a creative director. It's always changing, just as the business and brand landscape is changing. And so the main thing you need to do to become a creative director is to stay focused, but with an open mind and a willingness to take opportunities wherever they arise.

This is a direct cut and paste post from :

Friday, 30 November 2012

artist facing jail term for his sculpture.

Enrique Gomez De Molina is an artist from Miami who creates bizarre sculptures, with the stuffed parts of dead animals. While taxidermy itself isn’t something new, what De Molina does is he mixes up parts from different animals to create a new one, a new species all together. The result is what some might call art, and others may find plain disturbing.

For instance, one of the strange beings created by De Molina is a combination of a squirrel and a crab. The head of a squirrel and the body of the crab. Another one has the heads of two swans placed on the body of a goat. The art is all fine, but the artist himself is facing the possibility of landing in jail for no less than 5 years. He may also have to cough up $250,000 in fines. The reason – he illegally imported the body parts of endangered species, a crime that he has pleaded guilty to. He was arrested in November.

Read more at here

According to the police, De Molina did not obtain the permit required to import animal parts, skins and other remains. He apparently was aware that his actions were illegal. However, he went ahead and smuggled in parts are remains of cobras, hornbills, pangolins, etc. from all over the world. He asked people to wrap them in carbon paper while bringing them in. He is also charged with being in the possession of the skins of Java Kingfisher, birds of paradise and collared kingfishers.

Read more at here

While these sculptures might look disturbing and even seem like cruelty against animals, De Molina says that his aim is to raise awareness regarding the danger faced by a range of species. He wanted to depict the dangers of genetic engineering and human intervention. Meanwhile, he offers his pieces for sale on the internet and through exhibitions. The prices go up to $80,000. His work was recently put up at the Scope Art Fair in Miami. Two pieces were sold for a total of $100,000.
Read more at here

Tuesday, 27 November 2012

design icon: Catherine Nelson. a fused photographer, painter and artist

impress impress impress with these findings. Catherine Nelson is her name. very very impress with her work, she basically connecting dots by dots of what she learnt and fused it to form a new form of art ( at least to me) so contemporary, so modern, and so artsy...this is something i would appreciate to have at my home.

each of these picture below are composites of many many pictures. simply magical.

Tuesday, 20 November 2012

the man who wants to design transport: Joseph Nelson part 2

A conceptual bike design to revoke interest in riding bike with case study.

Looks like a hybrid dirtbike to stuff. Click joseph nelson for more of his works.

Monday, 19 November 2012

the man who wants to design transport: Joseph Nelson part 1

Joseph nelSon, from auckland, NZ currently in Seoul, S. Korea was spotted through behance of the conceptual bike design. there are 2 projects that particularly capture my attention, the modern electric bike, and the honda sponsored dirt bike.

love the minimalistic design with everything that has taken into consideration, if i am a rider, imagine how much stuff i can play with the space. the airbrush, the decal.

Wednesday, 14 November 2012

creative executions

in this post its not so much about executions or fascinating arts or illustration, its one of the old school yet i still find it very very relevant for everyone in the market. i would love to see this whenever possible.

lovely lovely stuff..its the idea behind.

Thursday, 8 November 2012

mayan temple ( giant chocolate sculpture)

its magnificent. its great. its yummy. its a mayan temple made from 90 tons of chocolate. can you believe it?

Weighing in at 18,239 pounds (!!), Qzina Specialty Foods chocolate model of an ancient Mayan temple has broken the Guinness World Record for largest chocolate sculpture.
Corporate Pastry Chef Francois Mellet and MOF (Meilleur Ouvrier de France or Best Craftsman in France) Stephane Treand led their team in building the winning work. With a 10ft x 10ft square base, and measuring 6 feet high, the chocolate sculpture—which pays homage to the Mayans’ role in the origins of chocolate—accurately recreates the details of a Mayan temple.
The sculpture will be on display at the Irvine-based Qzina Institute of Chocolate & Pastry from June 4 to December 21, 2012, the end of the Mayan calendar year, when it will be destroyed.

Tuesday, 6 November 2012

The Strokes : Someday

this is the second post where i will be sharing music video. come to think about it, its not too bad, sharing some of the music i love  and sharing my feeling towards it, today i will share with u guys the stroke. for visitor of this blog, i hope u guys were entertained by it.

Someday. a song which i would always listen when i am on the way for holiday. to me it carries a mood where a bunch of youngsters travelling on a wagon. playing, running around, drinking, making fun of each others, and all this to be documented down in a vintage treated videos. love it.

enjoy guys! til then.

Saturday, 3 November 2012

stained glass lamp (iron man's head)

well this is someinteresting stuff we got here. a devianart member name michael lane produce this a while ago, until the avenger came out and this piece of art had took its way to attention again. unfortunately its a private collection, ( a not for sale item)

anyway for those whose resourceful enuff, this could just sparks an idea of making one.

i dont mind having one in my room. perhaps my own room in the future, right now sleeping with me woman and son, even if i have this i dun think i am able to display it unless its a wall mounted unit.